Main content
Course: Pixar in a Box > Unit 9
Lesson 1: Introduction to rigging- Start here!
- Welcome to rigging
- 1. Rotate deformers
- Rigging rotation deformers
- 2. Translation deformers
- Rigging translation deformers
- 3. Scale deformers
- Create a younger model using scaling
- 4. Putting everything together
- Rigging scaling deformers
- Bonus: Animate a rigged character
- 5. Make a face
- Rigging Knick's face
- Getting to know Brian Green
© 2024 Khan AcademyTerms of usePrivacy PolicyCookie Notice
4. Putting everything together
Learn to adjust 3D models using scale deformers, working from rough to fine for better control. Master adding scales, rotating joints, and translating and rotating the base of a lamp model. Then, explore a fully-rigged lamp model to make your own animation! Click here to review the animation lesson. Created by Brit Cruise.
Want to join the conversation?
- When I tried to create my younger version it was glitching.(1 vote)
- At5:31is when I go to sleep(1 vote)
- Does anybody knows where the link is ?(0 votes)
- I'm confused. When I tried to go to the lesson "create a younger model using scaling", turns out it was blank. Absolutely blank! Any solutions to fix this problem?(0 votes)
- It appears that there is a syntax error in the code(0 votes)
- Does it matter which order we put the scale deformers in like it did with the translate deformers?(0 votes)
- I keep getting santanak`s error... it sucks.(0 votes)
Video transcript
- Great work! You've probably discovered
that changing the base scale changes the arm scale and head scale. This is because the
scales affect each other. When you're working with
controls like a scale deformer that affects a whole
model or a bunch of parts, it's best to get the overall scale right before the individual parts. We call this working from rough to fine. We now have all the concepts we need to model and rig our lamp. Go ahead and add scales to your lamp to make it appear younger and older, and rotate to all the joints
so you can pose the lamp, and a translate and a rotate to the base, so you can move the lamp around. And after the exercise,
we have a bonus step, which will allow you to try animating the fully-rigged lamp. You should definitely check
out the animation lesson before trying that one. (twinkling)